Guide Screenshots — Localization-Ready Component
(Screenshots shown in English)
The Adventure Games Portal is a web-based tool for running outdoor games, orienteering courses, quizzes, and nature-based activities for kids and teens — at camps, schools, volunteer events, or larger gatherings. All a team needs is a smartphone and a browser: no app to download.
The same format works for everything from a simple quiz to a fully planned rogaining course. You can also use it for photo hunts and real nature monitoring or volunteer events (e.g. bird watching, hogweed removal, pollution mapping): teams take a geotagged photo on site, and it's pinned to the map instantly.
A point in nature can be “claimed” in two ways — either by scanning a QR code, or simply by getting close enough to the target: a traffic light on the phone turns from red to yellow to green, and green means the point has been found and the task unlocks.
If you just want to try it, do not read the whole manual first. Follow these five steps and you have a small game ready.
The guide is split into three parts: For game masters (step-by-step setup), For teams (what teams see and do), and Glossary (every setting explained with examples). Use the buttons above to switch between sections.
The administrator has sent you a link. Open it in your browser.
Choose a secure password — you'll need it every time you log in.
You're now in the system and can see your list of games.
The front page has two buttons: LOG IN takes you to the login page and MORE INFO opens the introduction. On the login page you can also try the demo account with one click — it takes you straight into the demo game.
Same as the ones you chose when activating your account.
If you do not have one yet, install Google Authenticator on your phone (Play Store or App Store). Authy, Aegis and 1Password also work.
On a phone, tap the blue “Open in authenticator app” button — iOS picks the app itself (often 1Password, which is fine). On a computer the button does nothing: copy the key and paste it into the app you want. For a different app on iPhone, skip the blue button and add the account with the key by hand.
The app shows a code that changes every 30 seconds. Enter it and tap CONFIRM.
The next screen shows one-time codes. Print or write them down — they will never be shown again. Without them you cannot sign in if you lose the phone.
A game master account can be open on one device at a time — a computer, a phone or a presentation computer, but not several at once. The projector view and the control panel run on the same computer, so one device is enough for a lesson.
If something was done on the other device in the last 30 minutes, you will see the page “This account is already open”. Tap “Email me a code” and enter the 6-digit code from the email — you continue here and the other device is signed out. If 2FA is on, you are asked for the authenticator app code instead of an email code.
If nothing has been done on the other device for 30 minutes, you can sign in on the new device without a code, and the old device is signed out automatically.
The next time the signed-out device is opened, it shows the page “You were signed out”: on which device and how long ago someone signed in, took over the account or changed the password. If this was not you, sign in and change your password.
"Create new game" opens a simple five-step flow: choose the game type, give it a name, write a welcome text, check the captain’s confirmation and add the first task. The type comes first because everything else follows from it — collecting games and fishing contests get GPS and the find map right away. You can skip the first task and add it later.
Shown to teams when registering. Supports rich text — images, videos, links.
Seven types: course (fixed order), rogaining, photo hunt, collecting game and fishing contest (those four are free order), plus two shared games — trivia and quiz (no order at all, the game master drives the questions, see section 21). Trivia and quiz differ in GRADING: a quiz often uses multiple choice and is graded automatically, a trivia has written answers and the game master decides what counts as correct.
Four states: Draft (you are building, teams see nothing), Active (the game is running), Finished (teams still see results and get their diploma) and Closed (teams have no access any more). You change the state with a button on the "Game control" card — the button always says what happens next.
Set a time limit in the game settings. 0 or empty = unlimited. The timer starts automatically when the game is activated and is visible to all players and in the GM live view.
The panel is split into four views — 📖 Game settings · 📋 Tasks · 🚦 Game control · ⚙️ More options — and the bar reads left to right in the same order as the game’s own life. You always land on 📋 Tasks, because that is where the work happens. On top of that, the panel shows by default only what matters for your game type: a quiz has no GPS, no geofence and no QR flag printing. The rarely needed fields are brought out by the ⚙️ “Show all fields” button in the header. Nothing is taken away, only put aside.
The game master drives the questions — answers are written and he decides what counts
The game master drives the questions live — everyone answers at once
Sequential points (1 → 2 → 3)
Free choice, answers with photos
In game settings choose QR quick-join (team name only) or email join (account). QR is for camps and events; email fits teams that already have users.
Each team enters their name and lands on a waiting screen. You can see who has joined.
In the admin panel open the QR code on a big screen — phones scan from there. The same code is also on each point card.
The player points the camera at the QR code, enters a team name and lands on the waiting screen. You see who is in from Live view.
Grab the ⠿ icon on the point card and drag the task into place. It saves by itself.
Copy a task when several points share the same question and hints. The copy gets a new QR code; content, coordinates and settings come along.
Press the 🗺️ button, click the spot on the map — coordinates fill in by themselves. Needed for geofence and the map; leave empty if you use neither.
Set the answer type to Photo. The team takes a picture on the spot or picks from the gallery. On a collect point each find is its own row — two photos are two finds, not one update.
The photo is accepted at once and points are added. Nobody grades during the game — you review later in the photo panel. On a measured collect point (g or mm) the score is the measurement.
Each hint is a separate block. Hints unlock in order.
Wait time: minutes before the hint unlocks (the answer field is locked meanwhile). Point cost: suggestion Hint 1 = 0 pts, Hint 2 = 2 pts, Hint 3 = 4 pts.
In the hint toolbar you can add an image from the gallery or take a photo with the camera — just like with the task content.
Print orienteering slips: each point has a QR. Laminate or bag them — rain and dew ruin paper.
Print the game map from the admin panel. Press 🗺️ — a map opens with an automatic scale you can put on paper.
Place the slips in the terrain before the start. With geofence they are optional — the phone opens the task by itself.
Turn GPS on in game settings. Collect and fishing turn it on when the game is created — without GPS a find is rejected (“No location on the photo”).
Permission is asked on a large button in the waiting room, not a tiny control in the game. Android opens the dialog itself; on iPhone the button and returning to the screen restart tracking even after a dropped permission.
Before the start, check Live that team markers move. A grey pill on the phone means it is still looking; if no marker appears, permission was not given.
A task opens by itself once the team gets close enough to the point. No QR code to find, no link to type.
If the geofence is off for the game, no point has one — not even points with their own radius set.
Open Live. Each team is a coloured marker on the map. Location comes from the phone; even when standing still it is sent about once a minute so “last seen” does not go stale.
See who solved which point and when — newest at the top.
Two views: gallery and list. Filters by team and point. Coordinates may come from the phone or the photo EXIF — an old picture without GPS gets a warning.
On a normal photo point, deleting the last photo removes the points and the team can try again. On collect, each find is its own row: throwing one photo out takes only that find’s points; the rest stay.
Leave the recipient field empty → the message goes to all teams at once.
The time summary is on the admin toolbar. You see points, total time and distance per team; teams that never started are marked separately.
A team row expands on click: how long each leg took, how many wrong attempts and hints. Below is task difficulty (median, fastest, slowest).
Each team route as a coloured line, points numbered in visiting order.
From the leaderboard, “Download CSV”. The file has teams, scores, solve times and hints. UTF-8 with BOM — Excel opens it directly. Download is for the game master, not the kids.
The ⛳ toggle on the task form. Solving that point ends the run — time is measured to the finish. A game can have one finish; without it, time is measured to the last point.
The team gets no more points. In rogaine: collect points before the finish.
The 🚩 switch in the task form. The clock starts ONLY when the start point is taken — a team can arrive at its own pace. The start point itself awards 0 points, and a game can have one start.
In the admin panel, under CSS. Title, free text, accent color.
The registration form has a "Team members" field — one name per line or comma-separated.
A bug or a suggestion: the game list (and the panel header) has a 💬 Feedback button — paste a screenshot and send it. An invite for a new game master still comes from the administrator; you cannot register as a game master yourself.
In game settings choose the game type “Quiz” — it is no longer a separate switch but a type, like rogaining or photo hunt. Phones do not pick points themselves; they see the question you put on screen. The GPS, start point and skipping settings disappear from the form — those belong to moving games.
On the control panel you pick a question. It goes ONLY to your preview — phones and the projector do not see it yet. You can check the text and media before the room starts answering.
Only this button puts the question on the phones and the big screen. Only the opened question is accepted. During preview the teams wait on “Please wait”.
When everyone has answered (or you are ready), you reveal the correct answer. Correct rows go to the leaderboard like a normal game. A restart mid-quiz does not lose state — it lives in the database.
In the task form: “Time limit (sec)”. When time runs out the team can no longer answer — but it does NOT reveal the correct answer. That is always your decision. Empty = unlimited.
If the question has hints, a “Show hint” button appears in the control panel. The hint goes to every phone and the big screen at once. There is no waiting time or point cost in a quiz — the hint is free and you give it when the room gets stuck. A hint that has been shown cannot be taken back.
Set per question: Fixed (every correct answer gets the same), Speed (the fastest correct answer gets full points, each next one point less) or Wager (the team decides while answering how many points it stakes — a wrong answer takes the same amount away). The mode only changes the number of points, never whether an answer is correct.
The control panel has a “📺 Screen view” button — a separate page for a TV or projector. The room never sees your preview: the question reaches the screen only once you have opened answering. You also choose what the room sees at any moment — the “What the screen shows” button row gives six options: ❓ Question (default) · ⏸ Interlude · 🏷 Topic (without the question) · 📊 Standings · ✍️ Answered (without any answer text) · ✅ Answer. The “Whose answer to show on screen” dropdown decides whose: leave it empty for the correct answer, pick a team for that team’s answer in large type. The correct answer reaches the screen only after you have revealed it — until then the screen stays on the interlude. Only ❓ ever shows the question; activating a new question resets the mode to the default by itself, so the previous round’s standings cannot linger on screen.
The control panel shows who answered and in what order, with seconds. It is meant for an oral round: you call up whoever wrote first. If the oral answer was wrong, one click sets that team aside and the next one gets the floor. The lockout clears itself on the next question.
The live standings are always visible in the control panel. On the big screen results never appear by themselves — only once the quiz is finished and you press “Show results on screen”. The same button takes them back down if you put them up too early.
If you pressed “Finish quiz” by accident or the game was left halfway, the first question’s button says “Continue quiz”. The answers and points given so far stay completely untouched — only the game goes live again. This is NOT a reset.
With the invite link you fill in details, pick a plan and pay the invoice. The account activates after payment. An existing game master gets a grace period — two different flows, not one.
When the licence expires, the game master loses panel access. Teams in the woods keep playing: points, photos and diplomas do not depend on the licence. Status comes from the date, not from cron.
Every task you save in a game is carried into the bank automatically. There is no “add to bank” button and none is needed. If the game is deleted later, the question, its hints and images stay in the bank.
The “📚 Question bank” button is in the game list and in the game panel header.
In the panel, the “📚 Add from bank” button, or on a bank question the “Add this question to a game” dropdown. The question is COPIED — later edits in the bank do not change a game that is already running.
Category, region, age group, season, indoor/outdoor, difficulty, source and answer explanation all live in the task form itself, in the 📇 Classification box — you can fill them in while writing the question, not only afterwards. They all travel to the bank by themselves and come back with the question when you pull it from the bank. The bank form has the same fields under the same names.
The question video lives in the 🎬 Media box — paste a full link or the video ID. That is ONE place: the video appears with the question on the phone and on the screen, with range and “audio only”. The editor’s YouTube button is something else: it puts a clip INSIDE the text (for example a hint), not as the question’s media.
Start and end in seconds. The team does not have to hunt for the right spot in a long video — exactly the needed part is played.
A checkbox hides the picture and keeps the sound. Good for “name this bird” or a music question, where the picture would give the answer away.
Every page has a display picker next to the language chooser: ☀️ Light · 🌙 Dark · 🔴 Night. The choice is remembered in the browser and applies to every page — for the game master and for the player alike. Night is amber, not grey: it has no blue and no bright surface.
Game settings have a “Night mode” switch, off by default. Turn it on for a game held after dark — the player pages come up in a dark amber palette. This is not a style choice but a safety requirement: a child reads a task in the forest off a bright white screen, puts the phone in a pocket and steps onto the path — the eye is dazzled and takes minutes to adapt. If the player has chosen light themselves, their choice wins: nobody should have to hunt for a switch in the dark, but a decision already made is never undone.
One game can exist in several languages at once. The task form has a “Task translation” button and the game settings a “Game translation” one. Pick a language and write the translation beside the original — title, content, correct answer, options, hints and success message, plus the game’s welcome, consent and diploma text.
The “✨ Translate with AI” button fills the fields in advance. That is a PROPOSAL, not a result — check every field, especially the correct answer: a translated answer is graded by the machine just as strictly as the original. Nothing reaches the player until you press “Approve translation”. Nobody sees an unapproved translation.
The player sees the game in the language they chose themselves. A field that is untranslated or unapproved falls back to the original — a half-finished translation works and no page is left blank. So you can start with what matters most, the task title and content, and add the rest later.
“Add new task” does not open the full form but a short wizard: three to five steps, depending on the game type. A photo hunt and a collecting game are never asked for a correct answer, because there isn’t one; a joint game is asked for the category up front instead, because the round runs by topic. The wizard CREATES a new point — you edit an existing one with the full form under “Edit”. Start simple: the remaining fields can always be added later.
Question content, hints, the success message and the welcome are written in the text editor. Three buttons are visible — 🖼 Image · 📷 Camera · > — and the opener “Show all formatting buttons” adds bold and italic, two heading levels, Link, YouTube, Table and Source. The editor’s YouTube puts a clip in the text. The question video (range, audio only) lives in the 🎬 Media box. A picture comes from the gallery or the camera.
This dialog is for a clip already in the editor. Put the question’s own video in the 🎬 Media box. Clicking the embed in the editor opens the same dialog; “Remove video” is there too. The video cannot play in the editor — watching is for the player view.
In a trivia game the game master decides what is correct, not the machine. The control panel has its own “Grade the answers” card: every team’s written answer sits there together with an automatic verdict that is only a SUGGESTION. Mark a differently spelled answer correct too, and award partial points where they are due. The whole question is saved with ONE press (“Save grades”) — a jury reads all the answers together, not row by row.
A quiz has the same card, but collapsed: there the machine grades and a manual correction is the exception, not the rule. Open the card when an answer was right in substance but the spelling tripped the machine up. That is the only difference between the two joint games — everything else in the interface is exactly the same.
Create a game of type Educational trail. Walk the trail and make a point at each place: a title, your text and, if you want, a link. If the board already has a code, read it in the point form — we store the address and the place. We do not replace the printed code.
The switch is per point and off by default. When it is on, the child sees a Read more button. A link with no text of yours goes straight to the address. A board without a code shows the same button inside the geofence — the page does not open by itself.
The entrance post and boards with our own code collect how many devices walked the trail. Without the entrance code a foreign board stays as its maker built it. The same phone on the same day is one visit; the next day is a new one. A question trail can be a separate game made from the same points.
Point your phone's camera at the QR code shown by the game master.
Enter a team name. Optionally member names too — needed for named diplomas.
On the waiting screen, wait until the game master starts the game. If GPS is on, grant location here on the large button — inside the game the control is tiny.
Click "Create new team".
When the game master sets status to active, the start page opens: the list of points, your score, and (if GPS is on) the traffic light.
If the game has a time limit, you'll see a counter on the screen. In the last minute, the timer will flash red.
In trivia and quiz you do not pick a point. The screen says “Please wait” until the game master opens the question.
Type or pick an answer and send it. After sending you wait until the others have answered.
The game master reveals the correct answer. Then the next question comes. There is no finish line or traffic light here.
Searching for location. (App automatically remembers location permission!)
You are far away.
You are nearby.
You are here! Task opens.
Enter answer and press Check.
Send photo.
Waiting period starts. When you get a location hint, a Leaflet map appears to navigate.
A chat bubble sits in the bottom-right. The game master can write to everyone or to one team. There is no leaderboard on the phone — that is GM-only, so kids stay on the course.
Only then do the other points open.
Time is locked.