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Adventure Games Portal

Guide Screenshots — Localization-Ready Component

(Screenshots shown in English)

👋 Welcome!

The Adventure Games Portal is a web-based tool for running outdoor games, orienteering courses, quizzes, and nature-based activities for kids and teens — at camps, schools, volunteer events, or larger gatherings. All a team needs is a smartphone and a browser: no app to download.

The same format works for everything from a simple quiz to a fully planned rogaining course. You can also use it for photo hunts and real nature monitoring or volunteer events (e.g. bird watching, hogweed removal, pollution mapping): teams take a geotagged photo on site, and it's pinned to the map instantly.

A point in nature can be “claimed” in two ways — either by scanning a QR code, or simply by getting close enough to the target: a traffic light on the phone turns from red to yellow to green, and green means the point has been found and the task unlocks.

🧭 For game mastersCreate a game, add tasks and map points, invite co-organizers, and follow everything live — all from one admin panel.
👟 For teamsJoin with a QR code or link, move between points out in nature, and track your progress and time on your phone.
🗺️
Multiple activity typesTrivia game, quiz, a course taken in order, free-choice rogaine, photo hunt, collecting game or fishing contest.
🚦
Geofence & traffic lightAs you approach a target, a traffic light shows when you've reached the point.
⚡
Quick joinTeams join by scanning a QR code — no password needed.
📷
Photo, text & location answersAnswer with coordinates, text, or a geotagged photo — it's pinned to the map.
💡
Step-by-step hintsIf a team gets stuck, they can ask for help one step at a time.
📡
Live trackingSee every team on the map and follow their progress in the Live view.
💬
Direct messagingGame masters and teams can send each other messages during the game.
🏅
Diplomas & resultsGenerate certificates automatically and export results as CSV.

🚀 Quick start: your first game in one evening

If you just want to try it, do not read the whole manual first. Follow these five steps and you have a small game ready.

  1. Open the demo and feel the flowTry how a team joins, how a task opens, and how an answer is recorded.
  2. Create a small gameAdd a name, choose a type, and write a short welcome text. A simple quiz or course is enough for the first game.
  3. Add five good questionsWrite the question, the correct answer, and one hint if needed. You can add advanced settings later.
  4. Show the QR codeTeams scan it with their phones, enter a name, and land in the waiting room.
  5. Press start and watch LiveYou see who has joined, where teams are moving, and when it is time for the next step.
Once the first game works, return to the full guide and add GPS, hints, photos, diplomas, and translations.

The guide is split into three parts: For game masters (step-by-step setup), For teams (what teams see and do), and Glossary (every setting explained with examples). Use the buttons above to switch between sections.

ℹ️As a Game Master, you are invited by the administrator — you cannot register on the portal yourself. You receive the invitation via email.
1

Activating your account

  • 📧
    Open the invitation email

    The administrator has sent you a link. Open it in your browser.

  • ✏️
    Enter your name and password

    Choose a secure password — you'll need it every time you log in.

  • ✅
    Press "Activate account"

    You're now in the system and can see your list of games.

2

Logging in

  • 🌐
    Open the portal in your browser

    The front page has two buttons: LOG IN takes you to the login page and MORE INFO opens the introduction. On the login page you can also try the demo account with one click — it takes you straight into the demo game.

  • 🔑
    Enter your email and password

    Same as the ones you chose when activating your account.

🔐 Two-factor authentication

  • 📱
    Install an authenticator app

    If you do not have one yet, install Google Authenticator on your phone (Play Store or App Store). Authy, Aegis and 1Password also work.

  • 🔗
    Add the account

    On a phone, tap the blue “Open in authenticator app” button — iOS picks the app itself (often 1Password, which is fine). On a computer the button does nothing: copy the key and paste it into the app you want. For a different app on iPhone, skip the blue button and add the account with the key by hand.

  • ✅
    Confirm the 6-digit code

    The app shows a code that changes every 30 seconds. Enter it and tap CONFIRM.

  • 🖨️
    Save the recovery codes

    The next screen shows one-time codes. Print or write them down — they will never be shown again. Without them you cannot sign in if you lose the phone.

⚠️If the phone is lost, enter a recovery code in the same field when signing in. If those codes are lost too, ask an administrator to reset 2FA.

📱 One device at a time

  • 💻
    The account is open on one device

    A game master account can be open on one device at a time — a computer, a phone or a presentation computer, but not several at once. The projector view and the control panel run on the same computer, so one device is enough for a lesson.

  • ✉️
    Another device is in use

    If something was done on the other device in the last 30 minutes, you will see the page “This account is already open”. Tap “Email me a code” and enter the 6-digit code from the email — you continue here and the other device is signed out. If 2FA is on, you are asked for the authenticator app code instead of an email code.

  • ⏱️
    Forgot to sign out?

    If nothing has been done on the other device for 30 minutes, you can sign in on the new device without a code, and the old device is signed out automatically.

  • 🔒
    If you were signed out

    The next time the signed-out device is opened, it shows the page “You were signed out”: on which device and how long ago someone signed in, took over the account or changed the password. If this was not you, sign in and change your password.

⚠️If you received a sign-in code but did not try to sign in yourself, someone knows your password. Do not give the code to anyone and change your password right away.
✏️Click on the pencil icon next to the game name in the header to change the game name on the fly!
1. Admin toolbar — Navigation
📡
Live
1
📋
Tasks
📊
Leaderboard
2
1 Live — Monitor game in real-time
2 Leaderboard — View team rankings
Logging in
Adventure Games PortalDemo
⚡ Shared quizOn the control panel you pick a question. It goes ONLY to your preview — phones and the projector do not see it yet. You can check the text and media before the room starts answering.
▶
📚 Question bankThe “📚 Question bank” button is in the game list and in the game panel header.
📚
➕Create a new game — five steps
1
📚📚 Question bank
2
📖Glossary
3
✉️Get in touch
1 "Create new game" opens a simple five-step flow: choose the game type, give it a name, write a welcome text, check the captain’s confirmation and add the first task. The type comes first because everything else follows from it — collecting games and fishing contests get GPS and the find map right away. You can skip the first task and add it later.
2 The “📚 Question bank” button is in the game list and in the game panel header.
3 The guide is split into three parts: For game masters (step-by-step setup), For teams (what teams see and do), and Glossary (every setting explained with examples). Use the buttons above to switch between sections.
3

Setting up a game

  • 🪄
    Create a new game — five steps

    "Create new game" opens a simple five-step flow: choose the game type, give it a name, write a welcome text, check the captain’s confirmation and add the first task. The type comes first because everything else follows from it — collecting games and fishing contests get GPS and the find map right away. You can skip the first task and add it later.

  • 📝
    Welcome text and consent

    Shown to teams when registering. Supports rich text — images, videos, links.

  • 🎯
    Game type

    Seven types: course (fixed order), rogaining, photo hunt, collecting game and fishing contest (those four are free order), plus two shared games — trivia and quiz (no order at all, the game master drives the questions, see section 21). Trivia and quiz differ in GRADING: a quiz often uses multiple choice and is graded automatically, a trivia has written answers and the game master decides what counts as correct.

  • 📊
    Game status

    Four states: Draft (you are building, teams see nothing), Active (the game is running), Finished (teams still see results and get their diploma) and Closed (teams have no access any more). You change the state with a button on the "Game control" card — the button always says what happens next.

  • ⏱️
    Game duration (minutes)

    Set a time limit in the game settings. 0 or empty = unlimited. The timer starts automatically when the game is activated and is visible to all players and in the GM live view.

  • ⚙️
    More options

    The panel is split into four views — 📖 Game settings · 📋 Tasks · 🚦 Game control · ⚙️ More options — and the bar reads left to right in the same order as the game’s own life. You always land on 📋 Tasks, because that is where the work happens. On top of that, the panel shows by default only what matters for your game type: a quiz has no GPS, no geofence and no QR flag printing. The rarely needed fields are brought out by the ⚙️ “Show all fields” button in the header. Nothing is taken away, only put aside.

Game type

Trivia game

The game master drives the questions — answers are written and he decides what counts

1

Quiz

The game master drives the questions live — everyone answers at once

Course

Sequential points (1 → 2 → 3)

Photo hunt

Free choice, answers with photos

1 Seven types: course (fixed order), rogaining, photo hunt, collecting game and fishing contest (those four are free order), plus two shared games — trivia and quiz (no order at all, the game master drives the questions, see section 21). Trivia and quiz differ in GRADING: a quiz often uses multiple choice and is graded automatically, a trivia has written answers and the game master decides what counts as correct.
More options
Setting up a game
Adding and managing points
1
⚡ Shared quiz
More options
2
Add a new task“Add new task” does not open the full form but a short wizard: three to five steps, depending on the game type. A photo hunt and a collecting game are never asked for a correct answer, because there isn’t one; a joint game is asked for the category up front instead, because the round runs by topic. The wizard CREATES a new point — you edit an existing one with the full form under “Edit”. Start simple: the remaining fields can always be added later.
+
Copying a taskCopy a task when several points share the same question and hints. The copy gets a new QR code; content, coordinates and settings come along.
⠿
1 “Add new task” does not open the full form but a short wizard: three to five steps, depending on the game type. A photo hunt and a collecting game are never asked for a correct answer, because there isn’t one; a joint game is asked for the category up front instead, because the round runs by topic. The wizard CREATES a new point — you edit an existing one with the full form under “Edit”. Start simple: the remaining fields can always be added later.
2 The panel is split into four views — 📖 Game settings · 📋 Tasks · 🚦 Game control · ⚙️ More options — and the bar reads left to right in the same order as the game’s own life. You always land on 📋 Tasks, because that is where the work happens. On top of that, the panel shows by default only what matters for your game type: a quiz has no GPS, no geofence and no QR flag printing. The rarely needed fields are brought out by the ⚙️ “Show all fields” button in the header. Nothing is taken away, only put aside.
4

Quick join

  • 🚪
    Choose the join method

    In game settings choose QR quick-join (team name only) or email join (account). QR is for camps and events; email fits teams that already have users.

  • 🟢
    Set status to active

    Each team enters their name and lands on a waiting screen. You can see who has joined.

  • 📱
    Open the QR code on a big screen

    In the admin panel open the QR code on a big screen — phones scan from there. The same code is also on each point card.

  • 📷
    Players scan and join

    The player points the camera at the QR code, enters a team name and lands on the waiting screen. You see who is in from Live view.

5

Adding and managing points

  • ⠿
    Changing order (dragging)

    Grab the ⠿ icon on the point card and drag the task into place. It saves by itself.

  • 📋
    Copying a task

    Copy a task when several points share the same question and hints. The copy gets a new QR code; content, coordinates and settings come along.

  • 📍
    Coordinates

    Press the 🗺️ button, click the spot on the map — coordinates fill in by themselves. Needed for geofence and the map; leave empty if you use neither.

3. Adding a task point
✏️ Question
...
📍 Coordinates
Lat / Lng
1
🎯 Use geofence
2
1 GPS coordinates — players must be near these to see the point
2 Enable geofence for this point — team auto-opens when close
POINT FEATURES
📷 QR-Scanner
1
⚡ Auto-redirect
2
🗺️ Show on map
3
⛳ Finish
4
🚩 Start
5
1 QR scanner — the point can only be opened by scanning the code on site
2 Auto-forward — after a correct answer the player moves straight to the next point
3 Show on map — the player sees where the point is
4 Finish — this point ends the run. Time is measured up to here
5 Start — the trail stays locked until this point is taken
ANSWER TYPE
✏️TextThe answer is typed
1
☑️Multiple choiceFrom given options
2
📷PhotoA picture of the point
3
🔍CollectingCollecting, no right answer
4
1 Typing — the player types the answer. Capital letters do not matter
2 Multiple choice — options separated by semicolons. Several correct answers are allowed
3 Photo — there is no right answer, the player sends a picture. The photo itself earns the points
4 Collecting — a collection point. The team sends several photos and each counts as a separate find; finds appear on a map
6

📸 Photo answers

  • 📷
    Answer type Photo

    Set the answer type to Photo. The team takes a picture on the spot or picks from the gallery. On a collect point each find is its own row — two photos are two finds, not one update.

  • ✅
    Photos are accepted automatically

    The photo is accepted at once and points are added. Nobody grades during the game — you review later in the photo panel. On a measured collect point (g or mm) the score is the measurement.

7

Adding hints

  • ➕
    Press "+ Add hint"

    Each hint is a separate block. Hints unlock in order.

  • ⏱️
    Wait time and points cost

    Wait time: minutes before the hint unlocks (the answer field is locked meanwhile). Point cost: suggestion Hint 1 = 0 pts, Hint 2 = 2 pts, Hint 3 = 4 pts.

  • 🖼
    Adding an image to a hint

    In the hint toolbar you can add an image from the gallery or take a photo with the camera — just like with the task content.

Adding hints
Press "+ Add hint"+
Adding hints
💡 Need help?
Wait time and points cost
2
1
Points
-5
2
🖼Adding an image to a hint
✓Check answer
1 Each hint is a separate block. Hints unlock in order.
2 Wait time: minutes before the hint unlocks (the answer field is locked meanwhile). Point cost: suggestion Hint 1 = 0 pts, Hint 2 = 2 pts, Hint 3 = 4 pts.
8

QR codes and the map

  • 🖨️
    Print orienteering flags

    Print orienteering slips: each point has a QR. Laminate or bag them — rain and dew ruin paper.

  • 🗺️
    Print the game map

    Print the game map from the admin panel. Press 🗺️ — a map opens with an automatic scale you can put on paper.

  • 📌
    Place the flags in the field

    Place the slips in the terrain before the start. With geofence they are optional — the phone opens the task by itself.

9

📍 Positioning

  • 🛰️
    Turn it on in game settings

    Turn GPS on in game settings. Collect and fishing turn it on when the game is created — without GPS a find is rejected (“No location on the photo”).

  • 📱
    The player has to allow it

    Permission is asked on a large button in the waiting room, not a tiny control in the game. Android opens the dialog itself; on iPhone the button and returning to the screen restart tracking even after a dropped permission.

  • 🚦
    Check before the start

    Before the start, check Live that team markers move. A grey pill on the phone means it is still looking; if no marker appears, permission was not given.

10

🚦 Geofence

  • 🎯
    What it does

    A task opens by itself once the team gets close enough to the point. No QR code to find, no link to type.

  • 🔛
    Two switches

    If the geofence is off for the game, no point has one — not even points with their own radius set.

2. Game settings — Positioning & Geofencing
📍 GPS & Positioning
1
🎯 Geofence
2
1 Enable positioning first — required for geofence
2 Set geofence radius — teams auto-open points within range
11

📡 Live view

  • 📡
    Open Live view

    Open Live. Each team is a coloured marker on the map. Location comes from the phone; even when standing still it is sent about once a minute so “last seen” does not go stale.

  • 📋
    Timeline

    See who solved which point and when — newest at the top.

📡 Live view
Open Live viewLive
1
2
3
1
Timeline12:41
⏱️ Time summaryCSV
2
1 Open Live. Each team is a coloured marker on the map. Location comes from the phone; even when standing still it is sent about once a minute so “last seen” does not go stale.
2 The time summary is on the admin toolbar. You see points, total time and distance per team; teams that never started are marked separately.
12

📷 Photo panel

  • 🖼
    Two views

    Two views: gallery and list. Filters by team and point. Coordinates may come from the phone or the photo EXIF — an old picture without GPS gets a warning.

  • 🗑
    Deleting grants another attempt

    On a normal photo point, deleting the last photo removes the points and the team can try again. On collect, each find is its own row: throwing one photo out takes only that find’s points; the rest stay.

📷 Photo panel
Two views🖼
🖼Two views
1
🗺️Routes on the map
CSVPress "Download CSV"
Photo answerTeam uploads a picture
🗑
2
1 Two views: gallery and list. Filters by team and point. Coordinates may come from the phone or the photo EXIF — an old picture without GPS gets a warning.
2 On a normal photo point, deleting the last photo removes the points and the team can try again. On collect, each find is its own row: throwing one photo out takes only that find’s points; the rest stay.
13

Messages to teams

  • 📢
    Broadcast to everyone

    Leave the recipient field empty → the message goes to all teams at once.

14

⏱️ Time summary

  • 📋
    Where to find it

    The time summary is on the admin toolbar. You see points, total time and distance per team; teams that never started are marked separately.

  • ⏳
    Times between points

    A team row expands on click: how long each leg took, how many wrong attempts and hints. Below is task difficulty (median, fastest, slowest).

  • 🗺️
    Routes on the map

    Each team route as a coloured line, points numbered in visiting order.

15

📥 Exporting results

  • 📥
    Press "Download CSV"

    From the leaderboard, “Download CSV”. The file has teams, scores, solve times and hints. UTF-8 with BOM — Excel opens it directly. Download is for the game master, not the kids.

16

⛳ Finish point

  • 🏁
    Mark the finish

    The ⛳ toggle on the task form. Solving that point ends the run — time is measured to the finish. A game can have one finish; without it, time is measured to the last point.

  • ⛔
    After the finish

    The team gets no more points. In rogaine: collect points before the finish.

17

🚩 Start point

  • ▶️
    Mark the start

    The 🚩 switch in the task form. The clock starts ONLY when the start point is taken — a team can arrive at its own pace. The start point itself awards 0 points, and a game can have one start.

18

🏅 Diploma design

  • 🎨
    Open "Diploma design"

    In the admin panel, under CSS. Title, free text, accent color.

7. Diploma design — Certificate options
🏅 Diploma settings
Named diplomas too
1
Title
Diploma
2
Free text
For taking part
Accent colour
3
Background image
—
4
1 Toggle member names — print team member names on diploma
2 Customize title text. Used on PDF/printed diplomas
3 Accent colour — the colour of the heading and the line on the diploma
4 Background image — pick from the gallery. Upload images in the gallery section
19

📝 Member names

  • ✍️
    Team adds at registration

    The registration form has a "Team members" field — one name per line or comma-separated.

20

📮 Contact and interest

  • ✉️
    Get in touch

    A bug or a suggestion: the game list (and the panel header) has a 💬 Feedback button — paste a screenshot and send it. An invite for a new game master still comes from the administrator; you cannot register as a game master yourself.

21

⚡ Shared quiz

  • ⚡
    Choose the game type “Quiz”

    In game settings choose the game type “Quiz” — it is no longer a separate switch but a type, like rogaining or photo hunt. Phones do not pick points themselves; they see the question you put on screen. The GPS, start point and skipping settings disappear from the form — those belong to moving games.

  • 👁
    Activate a question

    On the control panel you pick a question. It goes ONLY to your preview — phones and the projector do not see it yet. You can check the text and media before the room starts answering.

  • 📺
    Open for answering

    Only this button puts the question on the phones and the big screen. Only the opened question is accepted. During preview the teams wait on “Please wait”.

  • ✅
    Reveal the answer and move on

    When everyone has answered (or you are ready), you reveal the correct answer. Correct rows go to the leaderboard like a normal game. A restart mid-quiz does not lose state — it lives in the database.

  • ⏱️
    Put a time limit on the question

    In the task form: “Time limit (sec)”. When time runs out the team can no longer answer — but it does NOT reveal the correct answer. That is always your decision. Empty = unlimited.

  • 💡
    Give the room a hint

    If the question has hints, a “Show hint” button appears in the control panel. The hint goes to every phone and the big screen at once. There is no waiting time or point cost in a quiz — the hint is free and you give it when the room gets stuck. A hint that has been shown cannot be taken back.

  • 🏆
    Choose the scoring mode

    Set per question: Fixed (every correct answer gets the same), Speed (the fastest correct answer gets full points, each next one point less) or Wager (the team decides while answering how many points it stakes — a wrong answer takes the same amount away). The mode only changes the number of points, never whether an answer is correct.

  • 📽️
    Open the screen view for a projector

    The control panel has a “📺 Screen view” button — a separate page for a TV or projector. The room never sees your preview: the question reaches the screen only once you have opened answering. You also choose what the room sees at any moment — the “What the screen shows” button row gives six options: ❓ Question (default) · ⏸ Interlude · 🏷 Topic (without the question) · 📊 Standings · ✍️ Answered (without any answer text) · ✅ Answer. The “Whose answer to show on screen” dropdown decides whose: leave it empty for the correct answer, pick a team for that team’s answer in large type. The correct answer reaches the screen only after you have revealed it — until then the screen stays on the interlude. Only ❓ ever shows the question; activating a new question resets the mode to the default by itself, so the previous round’s standings cannot linger on screen.

  • 🥇
    Follow the answering order

    The control panel shows who answered and in what order, with seconds. It is meant for an oral round: you call up whoever wrote first. If the oral answer was wrong, one click sets that team aside and the next one gets the floor. The lockout clears itself on the next question.

  • 📊
    Show the results on screen

    The live standings are always visible in the control panel. On the big screen results never appear by themselves — only once the quiz is finished and you press “Show results on screen”. The same button takes them back down if you put them up too early.

  • ↩️
    Reopen a finished quiz

    If you pressed “Finish quiz” by accident or the game was left halfway, the first question’s button says “Continue quiz”. The answers and points given so far stay completely untouched — only the game goes live again. This is NOT a reset.

⚡ Shared quiz
Activate a question4/6
Reveal the answer and move onWhen everyone has answered (or you are ready), you reveal the correct answer. Correct rows go to the leaderboard like a normal game. A restart mid-quiz does not lose state — it lives in the database.
✅
1
Open the screen view for a projectorThe control panel has a “📺 Screen view” button — a separate page for a TV or projector. The room never sees your preview: the question reaches the screen only once you have opened answering. You also choose what the room sees at any moment — the “What the screen shows” button row gives six options: ❓ Question (default) · ⏸ Interlude · 🏷 Topic (without the question) · 📊 Standings · ✍️ Answered (without any answer text) · ✅ Answer. The “Whose answer to show on screen” dropdown decides whose: leave it empty for the correct answer, pick a team for that team’s answer in large type. The correct answer reaches the screen only after you have revealed it — until then the screen stays on the interlude. Only ❓ ever shows the question; activating a new question resets the mode to the default by itself, so the previous round’s standings cannot linger on screen.
📽️
2
❓Activate a question
🏷️Example
📊Show the results on screen
1 When everyone has answered (or you are ready), you reveal the correct answer. Correct rows go to the leaderboard like a normal game. A restart mid-quiz does not lose state — it lives in the database.
2 The control panel has a “📺 Screen view” button — a separate page for a TV or projector. The room never sees your preview: the question reaches the screen only once you have opened answering. You also choose what the room sees at any moment — the “What the screen shows” button row gives six options: ❓ Question (default) · ⏸ Interlude · 🏷 Topic (without the question) · 📊 Standings · ✍️ Answered (without any answer text) · ✅ Answer. The “Whose answer to show on screen” dropdown decides whose: leave it empty for the correct answer, pick a team for that team’s answer in large type. The correct answer reaches the screen only after you have revealed it — until then the screen stays on the interlude. Only ❓ ever shows the question; activating a new question resets the mode to the default by itself, so the previous round’s standings cannot linger on screen.
22

Licence

  • 💳
    A new client pays first

    With the invite link you fill in details, pick a plan and pay the invoice. The account activates after payment. An existing game master gets a grace period — two different flows, not one.

  • 🏃
    A licence does not stop a game in progress

    When the licence expires, the game master loses panel access. Teams in the woods keep playing: points, photos and diplomas do not depend on the licence. Status comes from the date, not from cron.

23

📚 Question bank

  • 📚
    The bank fills itself

    Every task you save in a game is carried into the bank automatically. There is no “add to bank” button and none is needed. If the game is deleted later, the question, its hints and images stay in the bank.

  • 🔎
    Open the bank

    The “📚 Question bank” button is in the game list and in the game panel header.

  • ➕
    Add a question to a game

    In the panel, the “📚 Add from bank” button, or on a bank question the “Add this question to a game” dropdown. The question is COPIED — later edits in the bank do not change a game that is already running.

  • 🏷️
    Enrich the question

    Category, region, age group, season, indoor/outdoor, difficulty, source and answer explanation all live in the task form itself, in the 📇 Classification box — you can fill them in while writing the question, not only afterwards. They all travel to the bank by themselves and come back with the question when you pull it from the bank. The bank form has the same fields under the same names.

📚 Question bank
Question bank🔎
Shared pool
Quiz
Collecting game
Course
YouTube video or audioA video with the question, limited to a chosen range
+
1
Trivia gameThe game master drives the questions — answers are written and he decides what counts
🏷️
2
1 In the panel, the “📚 Add from bank” button, or on a bank question the “Add this question to a game” dropdown. The question is COPIED — later edits in the bank do not change a game that is already running.
2 Category, region, age group, season, indoor/outdoor, difficulty, source and answer explanation all live in the task form itself, in the 📇 Classification box — you can fill them in while writing the question, not only afterwards. They all travel to the bank by themselves and come back with the question when you pull it from the bank. The bank form has the same fields under the same names.
24

▶️ YouTube video or audio

  • ▶️
    Add a video

    The question video lives in the 🎬 Media box — paste a full link or the video ID. That is ONE place: the video appears with the question on the phone and on the screen, with range and “audio only”. The editor’s YouTube button is something else: it puts a clip INSIDE the text (for example a hint), not as the question’s media.

  • ✂️
    Limit the range

    Start and end in seconds. The team does not have to hunt for the right spot in a long video — exactly the needed part is played.

  • 🔊
    Audio only

    A checkbox hides the picture and keeps the sound. Good for “name this bird” or a music question, where the picture would give the answer away.

25

🌙 Light, dark and night mode

  • 🎨
    Choose your own display

    Every page has a display picker next to the language chooser: ☀️ Light · 🌙 Dark · 🔴 Night. The choice is remembered in the browser and applies to every page — for the game master and for the player alike. Night is amber, not grey: it has no blue and no bright surface.

  • 🌙
    Turn on night mode for the game

    Game settings have a “Night mode” switch, off by default. Turn it on for a game held after dark — the player pages come up in a dark amber palette. This is not a style choice but a safety requirement: a child reads a task in the forest off a bright white screen, puts the phone in a pocket and steps onto the path — the eye is dazzled and takes minutes to adapt. If the player has chosen light themselves, their choice wins: nobody should have to hunt for a switch in the dark, but a decision already made is never undone.

26

🌍 Translating the game

  • 🌍
    Open the translation view

    One game can exist in several languages at once. The task form has a “Task translation” button and the game settings a “Game translation” one. Pick a language and write the translation beside the original — title, content, correct answer, options, hints and success message, plus the game’s welcome, consent and diploma text.

  • ✨
    Translate with AI, then approve

    The “✨ Translate with AI” button fills the fields in advance. That is a PROPOSAL, not a result — check every field, especially the correct answer: a translated answer is graded by the machine just as strictly as the original. Nothing reaches the player until you press “Approve translation”. Nobody sees an unapproved translation.

  • 📱
    What the player sees

    The player sees the game in the language they chose themselves. A field that is untranslated or unapproved falls back to the original — a half-finished translation works and no page is left blank. So you can start with what matters most, the task title and content, and add the rest later.

🌍 Translating the game
Open the translation view🌍
Game Master
Vana tamm
English
Old oak
1
✨Translate with AI, then approve
2
✅What the player sees
1 One game can exist in several languages at once. The task form has a “Task translation” button and the game settings a “Game translation” one. Pick a language and write the translation beside the original — title, content, correct answer, options, hints and success message, plus the game’s welcome, consent and diploma text.
2 The “✨ Translate with AI” button fills the fields in advance. That is a PROPOSAL, not a result — check every field, especially the correct answer: a translated answer is graded by the machine just as strictly as the original. Nothing reaches the player until you press “Approve translation”. Nobody sees an unapproved translation.
27

✍️ A new task and the text editor

  • 🪄
    Add a new task

    “Add new task” does not open the full form but a short wizard: three to five steps, depending on the game type. A photo hunt and a collecting game are never asked for a correct answer, because there isn’t one; a joint game is asked for the category up front instead, because the round runs by topic. The wizard CREATES a new point — you edit an existing one with the full form under “Edit”. Start simple: the remaining fields can always be added later.

  • 🖼️
    Format the text and add a picture

    Question content, hints, the success message and the welcome are written in the text editor. Three buttons are visible — 🖼 Image · 📷 Camera · — and the opener “Show all formatting buttons” adds bold and italic, two heading levels, Link, YouTube, Table and Source. The editor’s YouTube puts a clip in the text. The question video (range, audio only) lives in the 🎬 Media box. A picture comes from the gallery or the camera.

  • 🎬
    Change a video you already added

    This dialog is for a clip already in the editor. Put the question’s own video in the 🎬 Media box. Clicking the embed in the editor opens the same dialog; “Remove video” is there too. The video cannot play in the editor — watching is for the player view.

✍️ A new task and the text editor
Add a new task1 / 5
Example
Pub trivia: “Who wrote War and Peace?” — every spelling counts
1
Format the text and add a picture
🖼 📷 </>
Adding hints
Press "+ Add hint"
2
1 “Add new task” does not open the full form but a short wizard: three to five steps, depending on the game type. A photo hunt and a collecting game are never asked for a correct answer, because there isn’t one; a joint game is asked for the category up front instead, because the round runs by topic. The wizard CREATES a new point — you edit an existing one with the full form under “Edit”. Start simple: the remaining fields can always be added later.
2 Question content, hints, the success message and the welcome are written in the text editor. Three buttons are visible — 🖼 Image · 📷 Camera · — and the opener “Show all formatting buttons” adds bold and italic, two heading levels, Link, YouTube, Table and Source. The editor’s YouTube puts a clip in the text. The question video (range, audio only) lives in the 🎬 Media box. A picture comes from the gallery or the camera.
28

⚖️ Grading answers in a trivia game

  • ⚖️
    Grade the answers yourself

    In a trivia game the game master decides what is correct, not the machine. The control panel has its own “Grade the answers” card: every team’s written answer sits there together with an automatic verdict that is only a SUGGESTION. Mark a differently spelled answer correct too, and award partial points where they are due. The whole question is saved with ONE press (“Save grades”) — a jury reads all the answers together, not row by row.

  • 🤖
    In a quiz the machine grades

    A quiz has the same card, but collapsed: there the machine grades and a manual correction is the exception, not the rule. Open the card when an answer was right in substance but the spelling tripped the machine up. That is the only difference between the two joint games — everything else in the interface is exactly the same.

29

🌿 Educational trail

  • 🌿
    Walk the trail once

    Create a game of type Educational trail. Walk the trail and make a point at each place: a title, your text and, if you want, a link. If the board already has a code, read it in the point form — we store the address and the place. We do not replace the printed code.

  • ➡️
    Read more

    The switch is per point and off by default. When it is on, the child sees a Read more button. A link with no text of yours goes straight to the address. A board without a code shows the same button inside the geofence — the page does not open by itself.

  • 📈
    Visits

    The entrance post and boards with our own code collect how many devices walked the trail. Without the entrance code a foreign board stays as its maker built it. The same phone on the same day is one visit; the next day is a new one. A question trail can be a separate game made from the same points.

📱Use your phone's browser — no need to download an app!
1

⚡ Quick join with QR code

  • 📷
    Scan QR code

    Point your phone's camera at the QR code shown by the game master.

  • ✏️
    Enter team name

    Enter a team name. Optionally member names too — needed for named diplomas.

  • 🎒
    Wait on waiting screen

    On the waiting screen, wait until the game master starts the game. If GPS is on, grant location here on the large button — inside the game the control is tiny.

QUICK JOIN WITH A QR CODE
📷Scan the codeWith your phone camera
1
→
✏️Type a team nameNo password needed
2
→
🎒You are inThe points appear on screen
3
1 The game master shows a QR code or shares a link. Open it with your phone camera.
2 Pick a team name together. The same name goes on the scoreboard and the diploma.
3 Quick join needs no email and no password — you can start right away.
2

Registration

  • 🌐
    Open the portal in your browser

    Click "Create new team".

SIGNING UP WITH EMAIL
✉️Enter your emailTeam name and adult
1
→
📬Open the letterCheck spam too
2
→
🔑Choose a passwordNow you can log in
3
1 If the game master did not allow quick join, you sign up by email.
2 The confirmation letter arrives at once. If not, look in the spam folder.
3 With a password you can return to the same game, even from another phone.
3

Starting the game

  • ▶️
    The game starts

    When the game master sets status to active, the start page opens: the list of points, your score, and (if GPS is on) the traffic light.

  • ⏱️
    Watch timer

    If the game has a time limit, you'll see a counter on the screen. In the last minute, the timer will flash red.

4. Player start view — Task list with status
📋 Tasks
Point 1
1
Point 2 🔒
2
1 Highlighted task — this is the current point. Green border = your turn
2 Completed tasks stay visible. Locked tasks appear grayed-out until available
4

A shared game on the phone

  • ⏳
    Wait for the question

    In trivia and quiz you do not pick a point. The screen says “Please wait” until the game master opens the question.

  • ✍️
    Answer when the question appears

    Type or pick an answer and send it. After sending you wait until the others have answered.

  • ✅
    See if you got it right

    The game master reveals the correct answer. Then the next question comes. There is no finish line or traffic light here.

5

🚦 Traffic light

  • ⚪
    Gray

    Searching for location. (App automatically remembers location permission!)

  • 🔴
    Red — number

    You are far away.

  • 🟡
    Yellow — number

    You are nearby.

  • 🟢
    Green — number

    You are here! Task opens.

5. Traffic light — Answer feedback (critical concept)
🚦 Traffic light states
✓
1
…
2
✗
3
?
4
1 Green (✓) — Correct answer. Point solved, move to next
2 Yellow (…) — Checking your answer. Wait for feedback
3 Red (✗) — Incorrect. Try again or ask for hint
4 Grey — the phone does not know yet exactly where you are. Wait a moment or move somewhere more open.
6

At the point

  • ❓
    Answer

    Enter answer and press Check.

THE TASK PAGE
How many steps does the tower staircase have?
1
Type your answer here
2
Check 💡 Hint
3
🗺️
4
1 The question. Read it calmly — the answer is usually visible at the point.
2 The answer box. Capital letters do not matter.
3 The hint button. A hint costs points and you must wait first.
4 The map. Shows where the point is. Not every point has one.
7

📸 Photo answer

  • 📷
    Choose or take photo

    Send photo.

ANSWERING WITH A PHOTO
📷Take a photoThe camera opens on the phone
1
→
👀Look it overNot good? Shoot again
2
→
📤Send itThe game master sees it at once
3
📍 The place where you took the photo is saved with it
1 At some points you do not write an answer — a photo is enough.
2 You see the photo before sending. Check that it is sharp and of the right thing.
3 After sending, the photo appears in the game master panel and on the map.
8

Tips

  • 💡
    Open "NEED HELP?"

    Waiting period starts. When you get a location hint, a Leaflet map appears to navigate.

6. Progressive hint system — Need help?
❓ Your answer
Check answer
💡 Need help? (1/3) −2 p
1
1 Button shows hint count. Tap to reveal next hint one by one
2 Each hint costs points. If no hints remain, button disappears
9

Messages

  • 💬
    Chat

    A chat bubble sits in the bottom-right. The game master can write to everyone or to one team. There is no leaderboard on the phone — that is GM-only, so kids stay on the course.

MESSAGES
💬 Messages 2
1
Where are you right now?
At the fourth point!
🏆 Scoreboard
2
1Foxes48
2Your team41
3Eagles35
1 The red number shows unread messages. You can always ask the game master for help.
2 The leaderboard is GM-only. On the phone you see chat and your own score in the header, not other teams’ places.
10

🚩 Start point

  • ▶️
    Take start first

    Only then do the other points open.

THE START POINT
🔒The trail is lockedOther points cannot be taken
1
→
🚩Take the start pointIt comes first
2
→
🔓The trail opensThe clock starts running
3
1 If the game has a start point, you must pass it first.
2 The start point is usually at the meeting place where the game master waits.
3 Only after the start do you see the other points and the clock begins.
11

⛳ Finish and time

  • 🏁
    Finish ends the time

    Time is locked.

FINISH AND TIME
⛳Take the finish pointUsually the same place as the start
1
→
⏱️The clock stopsTime is counted to the finish
2
→
🏅Diploma is readyWith names and placing
3
⚠️ After the finish you cannot take any more points — go there last!
1 The finish point ends your run. The game master tells you where it is.
2 Time is measured from start to finish, not to the last point.
3 The diploma can be downloaded at once, or the game master prints it.
Game Types & Starting
🏃
Course
Sequential points (1 → 2 → 3)
What is it?
Teams visit points in order. Can't skip ahead. Next point opens when current is solved.
Example
📍 Point 1: Find the hidden box (solved)
📍 Point 2: Answer the riddle (now available)
📍 Point 3: Photograph the sign (locked)
When to use?
Simpler games, younger kids, or when order is important (tutorial, story flow).
🗺️
Rogaining
Free order, choose your route
What is it?
All points are visible from start. Teams choose their own order & route. No locks, full freedom.
Example
Map shows: Point A (10 pts) · Point B (5 pts) · Point C (8 pts)
Team decides: start at C, then B, then A (or any order)
When to use?
Older kids/teams, outdoor adventure races, score-based challenges.
📷
Photo hunt
Free choice, answers with photos
What is it?
All points are open and every point is answered with a photo. There is no right answer — the picture itself is the answer and earns the points.
Example
Point: "Photograph the oldest tree in the park"
The team sends a photo → the point is recorded immediately
The game master reviews all photos afterwards in the Photos panel
When to use?
City games, birthdays, get-to-know evenings — quick and fun, without right answers.
🔍
Collecting game
Birds, mushrooms, litter — open collection points
What is it?
A collection point stays open for the whole game and the team sends MANY photos to it. Each photo counts as a separate find and appears on the map.
Example
Point: "Bird watching" — 2 points per find
The team sends 7 photos from different places → 14 points
The finds map shows every find at once
When to use?
Nature observation, work parties, litter mapping, mushroom picking.
🎣
Fishing contest
Collecting with a measurement — weight or length
What is it?
Like a collecting game, but every find carries a measurement: weight in grams or length in millimetres. THE POINTS COME FROM THE MEASUREMENT — the team result is the total weight or total length.
Example
Point: "Caught fish" — measurement: weight (g)
The team sends a photo + 1450 → 1450 is added to the result
The leaderboard shows the total in grams
When to use?
Fishing contests and other measurable collecting.
🧠
Trivia game
The game master drives the questions — answers are written and he decides what counts
What is it?
The flow is exactly the quiz flow: the game master activates a question, opens answering, and the whole room is on the same question at once. The difference is GRADING — the machine does not decide. Written answers land on the game master’s “Grade the answers” card, where the automatic verdict is only a SUGGESTION: you confirm it, change it, or award partial points. The reason is real: “A. H. Tammsaare”, “Tammsaare” and “Anton Hansen Tammsaare” are all correct, but a string comparison would throw two of them out.
Example
Pub trivia: “Who wrote War and Peace?” — every spelling counts
A school theme day: the round runs by topic, the screen shows the topic, not the question
The jury awards half a point for a half-right answer
When to use?
When the answers are written and a machine cannot judge them — a thinking sport, a team evening, a round with a jury. If the answers are multiple choice and the machine may grade them itself, pick Quiz instead: the interface is the same, only the grading differs.
🎯
Quiz
The game master drives the questions live — everyone answers at once
What is it?
Teams do not move between points or pick questions themselves. The game master activates a question, opens answering, and once everyone has answered, reveals the correct answer. All state lives in the database: if the server restarts mid-quiz, the game continues exactly where it was.
Example
The game master activates a question — at first only they see it
“Open for answering” — the question appears on phones and the big screen
Everyone answers → the game master reveals the answer → next question
When to use?
Classroom, camp, birthday party, rainy weather — everybody is in one room and answers at the same time.
Answer Types
✏️
Free text answer
Team types their answer
How it works
Team enters text in a field. App checks if it matches the correct answer (exact or keyword match).
Example
Question: What color is the door?
Team types: red
✅ Correct (answer: red)
Tip
Case & spacing don't matter. Set up keywords if multiple answers are OK (e.g., red OR crimson).
☑️
Multiple choice
Select from options
How it works
You offer 2–6 options. The team may tick one or several. There can be more than one correct option: each right and each wrong tick affects the score. A partly right answer gives some points, not zero.
Example
Question: What year was this building built?
Options: 1850 · 1920 · 1975 · 2005
If 1920 and 1975 were correct and the team ticked only 1920 → partly right
Tip
Several correct answers: write the right options separated by semicolons, exactly as on the options field. One correct answer is simpler; several fit when you want partial points.
📷
Photo answer
Team uploads a picture
How it works
The team takes or uploads a photo. Points are awarded IMMEDIATELY — nobody has to grade during the game. The game master reviews the pictures later in the Photos panel; deleting a photo takes the points back and gives the team a fresh try.
Example
Task: Photo of the group at the monument
Team uploads photo → You verify → ✅ or ❌ mark it
Tip
Best for proof-based tasks (group selfies, sign photos). Requires you to monitor during the game.
Task Point Settings
📷
QR scanner (enable/disable)
Must scan QR to open point
What it does
When ON: Team must scan a QR code at the location before they can see the task. Extra layer of proof they went there.
Example
Team arrives at monument → scans QR poster → task opens
When to enable?
Outdoor games where you want proof of location. Disable for indoor quizzes or if you're not using printed QRs.
⚡
Auto-next (auto-advance)
Skip manually, go straight to next
What it does
When ON: After solving this point, app instantly opens the next point. No continue button needed.
Example
Point 1 solved → ✅ Green light
Point 2 automatically appears (no extra tap)
Tip
Useful for fast-paced games & quizzes. Disable if you want time between points for instructions/breaks.
🗺️
Show map on this point
Display map link during task
What it does
When ON: Map & coordinates display at this point. Helpful if next point's location is a mystery.
Example
Point 1: Answer riddle (map hidden)
Point 2: Solve above, then go to… (map shows coordinates → team navigates there)
🚩
Mark as start or finish
Special point types
What they do
Start: First point. Game clock begins here.

Finish: Last point. Game ends here. Time recorded.
Tip
Every game needs exactly 1 start & 1 finish. Choose wisely for fair timing.
▶️
YouTube video or audio
A video with the question, limited to a chosen range
What is it?
You can attach a YouTube video to a task. You can set the start and end in seconds and choose whether to play the video or only the sound.
Example
Birdsong 0:12–0:28 with “audio only” — the team must identify the species
A historical clip 1:05–2:00 as background for the question
The opening of a piece of music, without the picture
When to use it?
In quizzes and in any task where the question is hard to put into words. Use “audio only” when the picture would give the answer away.
Scoring & Feedback
⭐
Points
Score awarded per point
What it is
Points given when team solves a point. Adds to their total score. Displayed in real-time on the app.
Example
Point 1 solved → +10 pts (score: 10)
Point 2 solved → +5 pts (score: 15)
Tip
Vary points: harder questions = more points. Keeps competition engaging.
⏱️
Wrong answer lockout time
Cooldown after wrong guess
What it does
After a wrong answer, the app locks for N minutes before team can try again. Prevents random guessing.
Example
Team guesses blue → ❌ Wrong
Locked for 1 minute → Can retry at 17:05
Tip
Set 0 for unlimited tries (quizzes). Set 1–2 min for harder tasks (forces thinking, not brute-force).
📉
Points deducted for wrong answer
Penalty per wrong try
What it does
Each wrong answer costs the team X points. Encourages careful thinking, not random guesses.
Example
Score: 20 pts | Team guesses wrong (−2 pts) | Score: 18 pts
Tip
Use small penalties (1–2 pts) to discourage guessing without crushing teams. 0 for forgiving games.
Positioning & Navigation
📍
Track team locations
GPS positioning (enable/disable)
What it does
When ON: App asks for GPS permission. You (as GM) see team locations on the map in real-time. Teams see their own position & distance to points.
Example
Admin panel: Team A is 150m from Point 2 (map shows their dot)
Player app: You are 150m away (with arrow pointing to next point)
When to enable?
Outdoor games where you need to monitor teams. Disable for indoor or quiz-based games.
🎯
Geofence (auto-open points)
Points open when team arrives
What it does
When ON + team's GPS is within the radius: point automatically opens. No QR scan needed. Great for seamless navigation.
Example
Point 2 at 59.5°N, 18.1°E, radius 30m
Team arrives within 30m → Point opens automatically ✅
⚠️ Important
Geofence requires positioning enabled first. You set a radius (typically 20–50m). Works with both Course & Rogaining games.
Tip
Radius depends on GPS accuracy & location type. City (±10m) vs forest (±50m). Test with a team first!
Team Registration & Joining
📱
QR quick join
Scan QR, no password needed
How it works
You print a QR code. Teams scan it at the start. They enter team name & captain email (no password). Instant join.
Example
GM prints Join Code XYZ QR poster
Team 1 scans → enters Team Dragon → joined! ✅
When to use?
Best for public events, school trips, or when you don't want passwords. Fast & foolproof.
📧
Email quick join
Email registration link
How it works
You send an email link to teams. They click link, enter team name. Instant join (no password).
Example
GM sends: Click to join: example.com/join/XYZ
Team 2 clicks → enters Team Ninja → joined! ✅
When to use?
Good for remote or planned events where you have email addresses. Less friction than passwords.
Game Flow & Control
🚀
Game master gives shared start
All teams start together
What it means
When ON: Teams can't start the game themselves. Only YOU (GM) can press Start game for everyone at once.
Example
Teams joined. They wait with Game starts when ready
GM press Start at 14:00 → All teams start together
When to enable?
Fair timing & control. Disable if teams arrive at different times (they start on their own).
⏳
Game duration (minutes)
Time limit from start to finish
What it does
Set how long the game runs. When time expires, game ends automatically. Teams can't solve more points.
Example
Game start: 14:00 | Duration: 60 min | Game ends: 15:00
Teams racing to solve points before time runs out
Tip
Set to 0 for unlimited time (perfect for quizzes/indoor games). For outdoor: 45–120 min typical.
Question bank
📚
Question bank
Questions survive even when the game is deleted
What is it?
Every task saved in a game is automatically carried into a separate collection that lives independently of games. You do not have to do anything — the bank fills itself.
Example
You save the question “What is the capital of Estonia?” in a game
The question appears in the bank on its own, with no extra click
A year later you add it to a new game with one button
When to use it?
When you run several games and want to reuse good questions instead of writing them again.
🤝
Shared pool
Questions from other game masters that have been played
What is it?
You always see your own questions. The shared pool opens when an administrator or a licence plan enables it. A question reaches the pool only after at least one team has actually answered it.
Example
Your question: visible right after you save it
Another game master’s question: visible once it has been played
A difficulty rating appears once enough answers have accumulated
When to use it?
When you want to assemble a quiz quickly from ready-made questions. Ask your administrator for access.